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Article citations More>> He, C.W., Yuan, Y.B. and Tan, B.F. (2021) An Iterative Least Squares Algorithm Based on UWB TDOA Positioning Mode. Geodesy and Geodynamics, 41, 806-809. has been cited by the ...
Iterative Deepening A∗ (IDA∗) is an algorithm like A∗ that uses Depth First Search to prevent the large memory usage. This research develops a game that implements pathfinding method to enemy ...
Cube solver created using the IDA* (Iterative Deepening A Star) algorithm involving DFS (Depth First Search), heuristic value calculation (using the Manhattan Distance) and optimized using pruning ...
The design of metasurface-based devices with high-accuracy functionalities is significantly desirable. Towards this goal, Scientist in China propose a bidirectional deep neural network combined ...
Role Playing Game (RPG) needs realistic Artificial Intelligence, pathfinding is one of the requirements to achieve it. One of the popular algorithm for pathfinding is A∗, but A∗ still has problem ...