Oh, sure, I can “code.” That is, I can flail my way through a block of (relatively simple) pseudocode and follow the flow. I ...
How space dogfighting games evolved from vector lines to virtual cockpits.
Artemis II echoes the Apollo-era missions that paved the way for the first moon landing — and sets the stage for what comes ...
Until now, that is. Three decades since Star Quest first appeared, its designer Paul Lauzon has updated the space combat sim so that it works on modern machines, and re-released it over on itch. Best ...