Let’s​‍​‌‍​‍‌​‍​‌‍​‍‌ talk about the Sega Dreamcast—the console that really was like a shooting star, bright but for a short ...
At 100MHz, the Dreamcast’s graphics architecture used 10 million transistors on a 25 micron (25,000nm) process like the Saturn’s SH4, which could generate 7 million polygons per second, and could ...
When you’re looking for addicting, highly-replayable gameplay, the old-fashioned vertical shoot ‘em up is always a solid ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
Daniel has been playing games for entirely too many years, with his Steam library currently numbering nearly 750 games and counting. When he's not working or watching anime, he's either playing or ...